This project is a series of stylized isometric creatives inspired by a mobile game concept.
The goal was to explore different visual scenarios using the same core gameplay idea — crowd control, traffic logic, and color-based interaction — adapted for promotional and marketing materials.
I was responsible for the full 3D pipeline: asset modeling, scene setup, crowd and vehicle instancing, materials, lighting, camera work, and final renders.
Each creative focuses on clarity, strong color contrast, and immediate readability from a top-down perspective, following mobile and casual game visual standards.