A personal 3D artwork inspired by Arcane (League of Legends universe).
This is my take on Jinx’s iconic minigun — reimagined as if it had been left behind in the depths of Zaun.
I focused on building a cinematic atmosphere with heavy fog, neon reflections, and a mix of mechanical chaos and decay.
Lighting and composition were designed to capture the grungy industrial feel of Zaun’s undercity, combining purple and green hues for a toxic, mysterious tone.
Modeled and rendered in Blender, with texturing in Substance Painter.
All props, lighting, and materials are created from scratch.